Jagdai of the Dotharl

About Jagdai

Simple Information for basic Interaction:Name: Jagdai of the Dotharl
Age: Claims 25-30, may be more like 35-40-something. He lost track and is bad with time.
Height: 7 fulms, 6.4 ilms
Gender: Male, He/Him
Sexuality: Bisexual
Occupation: Itinerant adventurer, tribal warrior, mercenary
Voice Claim: Somewhere between Christopher Sabat's portayal of Piccolo and Alex Louis Armstrong, and Takahata101's Alucard from Team Four Star's Hellsing AbridgedCanon Classes: WAR, GLA, RPR
--While quite aetherically dense, Jagdai is notably terrible at performing magic, thus far having found himself only capable of learning three spells: Teleport, Return, and Self-Desctruct. He's not trying to cast "Self-destruct," it's just what happens.
Jagdai is a wandering adventurer, trekking across the world from the temperate Steppe to frigid Coerthas and beyond. Generally upbeat and optimistic, he's always happy to lend a helping hand-- or axe, if you're hiring. A strong and confident warrior, he's curious about foreign technologies and fighting styles, as well as the various cultures of the world. He's always happy to speak about his homeland and tribe, or to listen and learn about yours!He can be quite knowledgeable about various locales and wildlife, having spent an extensive amount of time exploring the world beyond the Steppe and finding ever greater challenges. However, he isn't very academically inclined. He has limited knowledge of even basic aetherology, most of what little scholarly knowledge he does possess having been gleaned from the more intellectually inclined people around him.
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Following are several sections detailing some back story and his whereabouts during the course of the MSQ, a separate one for each expansion. Feel free to read up to the latest expansion you've completed, or more. Or not at all. I'm not your boss.
Writing is a WIP.

An Adventurer Reborn

Long, long ago, Jagdai, a red-haired warrior of the Kha, spent his life traveling and learning of the world outside of the Steppe. While out hunting one day, he stumbled across a frightful scene: A lone, pregnant Dotharli woman being attacked by a group of other warriors. Selflessly he rushed to her aid, standing between her and her assailants. After a protracted fight he managed to slay them, though not without sustaining grievous injuries. Though she tried to save him, he bled out and died in the arms of the woman he fought to save. Many moons passed and her child was born, with fierce eyes and red hair. The khatun of the Dotharl looked into the child's eyes, hoping to see who returned--only to find a soul she did not recognize. As the mother gazed into her child's eyes she recognized at once who had come to join the tribe: it was Jagdai of the Kha, the man who had saved her and her child's life. From then on he was Jagdai of the Dotharl, proud warrior of the Undying Ones.Jagdai, like most Dotharli warriors, changes and yet stays much the same between his iterations: First he takes to the axe, Wielding brutish blade and the Will of Kharash for his tribe. Next he becomes an adventurer outside the steppe, learning new skills and fighting styles, returning every Tsagaan Sar to prove himself as a true Dotharl to remain as part of the tribe. Eventually hemeets his match and dies gloriously in combat to be reborn. He is reborn with red hair in the later part of the year with bizarre frequency, lending to his tribe nicknaming him "Jagdai of the Harvest Moon". His kin say they can always recognize him, red hair or no, by the insatiable wanderlust in his eyes.This cycle, Jagdai became an adventurer in the fashion traditional to himself: arguing with Sadu about it until they fought, which he ultimately lost but did well enough she deemed him strong enough to go forth and adventure. He spent his first year exploring Doma, more than once coming into conflict with the Garlean forces occupying Doma on more than one occasion. It was here that he came to learn of what the Men of Iron were really like, and of the crushing fist the Empire had on it's provinces. Even as he became fascinated with their technologies, he grew to despise the soldiers of Garlemald, their willingness to enforce such a hateful reign of terror.The next several years were spent rampaging around Othard, wherever mercenary work or resistance fighters were willing to meet him. Though he never joined them formally, and they did not succeed in overthrowing the invading Empire, he made many good friends among their number.During his time there the Sixth Umbral Calamity occurred in Eorzea, and news of the catastrophe drew his interest. Another year passed, scraping together enough money to pay the Ruby Tithe and for passage from Kugane to Limsa Lominsa, and he began his life as an adventurer in earnest. The next several years were spent traveling the continent of Aldenard, doing as adventurers are wont to do: travel, fight, explore, take up odd jobs for the odd gil. He found himself occasionally working with interesting figures, glad to lend a hand to whoever was willing to pay, needed the assistance, or the mysterious but well-meaning Scions of the Seventh Dawn and their "Warrior of Light." He heard eventually of a pair of foreign Roegadyn brothers who had taken charge of training the Marauder's Guild's members in the manner of taming their "inner beast," a state of rage that when described to him reminded him of the dread power of the Will of Karash. Already having worked alongside it's members for some time now, it was then that Jagdai joined the newly-reformed Warrior's Guild in an official capacity in exchange for their help in keeping the Will in check.As Operation Archon took off at the close of the Sixth Umbral Era, Jagdai joined with the Lominsan forces assaulting Castrum Occidens with much glee at the chance to take on the Garleans once again. One of the first few dozen into the fray, the bodies he stacked would build the foundation of his growing reputation as an adventurer and mercenary, and instilled in him greater appreciation for the armaments of the Empire in both their use and how to counter them.

Our Aching Souls March Heavensward

As the Dragonsong war raged, the ever more isolationist nation of Ishgard became ever more distrusting of outsiders. Even more concerning were the hushed whispers that spoke of the dragon-aligned heretics that used foul magics to transform their very flesh, granting themselves the might of the Holy See's ancient foes. This made Jagdai's previous and current excursions into Coerthas difficult, to say the least, given the features of the Xaela sitting somewhere between demonic and draconic. His approach to any settlement was met disdain, if not outward hostilities, and he soon found it difficult to find work--or for that matter, merchants willing to do business with him in the region. The Ishgardian people proved as cold and hostile to him as the lands they inhabited. Undaunted, if more than a fair bit scorned, he pressed on into the icy wilds seeking greater glories and adventures. He could survive here as he had many times in his homeland, by hunting the native beastkin and taking from them food and warmth. Likewise he obtained new arms and armor when necessary, being accosted along his travels by heretics and heretic-hunters alike.A particularly grueling fight between himself and a dragon hunter shattered the haft of his axe, and he was forced to pick up the nearest thing available to him: the sword of one of the fallen companions of his adversary. It was a long and arduous fight, his frost-nipped hand clutching an unfamiliar weapon, his opponent skilled and fierce. After what felt like an eternity of trading blows Jagdai spied an opening and lunged, finally putting an end to it.Battered, weary, and now keenly aware of his shortcomings as a warrior, Jagdai resolved to take up the sword until he could master it as well. Further north past the ice-coated Coerthas and into forbidden Dravania he went, interested to test the mettle of the foes the Ishgardians so hated and feared. He found the Dravanian Hinterlands to be far more agreeable to him, with lush forests and winds which did not bite quite so hard as the dragons that soared along them.He found what he had come looking for, for no shortage of dragons spied his humanoid frame from above and launched their assault. However, it was a one dragon in particular that had caught his attention. The hulking creature plodded thunderously into his camp one night, startling him awake and sending him darting for his weapons. As he crouched low and prepared to ward off a blast of dragonsbreath, the beast instead lay beside his fire. Introducing themself as Gahr Khur, the dragon opened that he had been watching Jagdai traverse their lands and while several dragons had fallen to his blade, it was evident to them that these murders were but done in self-defense. Jagdai admitted he had come in search both of exploration and combat, but not on behalf of the Holy See. A warrior in their own right and veteran of the dragonsong war, Gahr Khur was curious to learn how an outsider had come not only to pass Ishgard, but into the very heart Dravania. On and on they spoke at length of their battles and of men and dragonkind, and of the betrayal that led to such ruinous circumstances for both peoples. Each with a new understanding that dawned with the sun, they parted peacefully. Gahr Khur returned to the spires. Jadgai once more turned south.As he turned his eyes to further ventures a dark cloud of black wings chanced to pass him overhead, a cruel destination in their path. Knowing it could be none other than the dread wyrm himself leading the charge, Jagdai sped his path into the fray. Despite his reservations against helping the Ishgardians, or being mistaken AGAIN for a Dravanian, he made his chosen side clear by slaying dragons as he rushed through the carnage. As Hraesvelgr emerged and did battle with his brother Jagdai had no choice but to find shelter and fight off the stragglers of the horde. When the call came out, however, for brave souls willing to stand shoulder to shoulder with the Warrior of Light and slay dread Nidhogg, he answered the call.To this day he has no idea which of those brave warriors was the actual Warrior of Light, but he remembers the battle fondly.In the time since the reformation of Ishgard's government, Jagdai had visited the city a handful of times with much distrust still lingering between himself and the residents of the city, most particularly the nobles. For a brief time he took up the art of Machinistry, for want of new skills and to learn more yet about foes he had encountered before who used similar technologies: The Garlean Empire. As tensions rose on the Ala Mhigan border, conflict brewed in the East, and the winds carried him where it ever had: into the fray.

Storm of Blood and Steel

Jagdai headed east from Coerthas, winding through a tunnel system in the mountains some of the Ala Mhigan resistance fighters used to smuggle men and materiel. For weeks he snuck through the canyons and countryside, hiding from or waylaying Garlean any patrols he came across. Whispers spread through the ranks and villages of a black-scaled demon who cut down Imperial Soldiers as easier than the subjugated farmers harvested their meager crops.It was at this time he was found by one of the splintered resistance factions and approached hesitantly, the militia fighters wary but eager to learn about this so-called "demon" haunting their region. Jagdai explained he was an adventurer from the Far East, having fought Garleans there and in Eorzea both, and he was here to see more justice done. They agreed to work together for a time, as they had a plan and Jagdai seemed a perfect fit to help carry it out.The militia forces set up an ambush for an Imperial Centurion, hiding on the ridge of a narrow ravine. As the set dipped below the horizon, pre-laid charges crippled the Magitek Reaper that was part of the Centurion's guard, and the resistance forces descended to hold off the soldiers while Jagdai rushed the Centurion. After a protracted fight the two combatants locked blades, the and the gun built into the officer's weapon fired. Though the bullet missed, the explosion scorched the Xaela's left eye, robbing it of vision. In a rage he took the officer's hand, then his head, and claimed the day won as the remaining Imperials scattered to the night.Still having dedicated himself to the sword, he took up his new trophy weapon as his own and continued the fight, watching as Eorzean forces stormed Baelsar's Wall, as Shinryu was summoned, as he hung in the sky in a prison of light. He watched as Omega appeared from nowhere just as Shinryu broke free, their ill-fated battle causing untild destruction. Barely escaping the carnage along with the rest of the country, he continued his private war until the Sack of Rhalgr's Reach, decimating Resistance forces. Not wanting to spur the Imperials to hunt the weakened resistance further, he made for a place he heard the action kicking up again: Othard.Here his fight against the Garleans continued until the time came once again for him to return home and fight in the Naadam, to reclaim the Steppe for his tribe. He was set upon by a large band of Oroniri warriors yet some distance from the sacred Oovo, hoping to stall the warrior that had so long been a thorn in their side long enough for them to maintain their supremacy. To all's surprise, however, it was an Outsider who laid claim to the title of Khagan, and under the banner of the Mol at that. Disgruntled but not disheartened, he set out once more to seek ever greater challenge, and ever greater strength.

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More coming later!

Warrior of Darkness

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OOC

-Hi! ^^ Thanks for taking the time to check out my carrd! Here's a bit of info about me, just some simple ground rules and info to make interactions easier. I'm happy to make new friends, both in and out of character!-Player is 21+
Timezone is CST
Comfortable RPing with players and characters 18+, exception made for large gatherings/events
-IC =/= OOC
-WU /T acceptable when RP tag is on
-/tell first if you're only wanting ERP
-Canon-compliant but bending or filling in missing areas is awesome!

Hooks

A couple plot hooks to grab interest and get started!
Feel free to use your own, of course, but here's some ideas:

Itinerant Adventurer:
Jagdai is a wanderer by nature, having spent a number of years traversing the continents from Othard to Eorzea, and even some parts of Ilsabard. Swap stories of your own travels, or ask about his!
Warrior for Hire:
Jagdai is largely self-sufficient, or at least tries to be, but the reality is that everyone needs coin to get by. While he doesn't tend to keep much gil in his pockets, nor does he seek to accumulate wealth, he recognizes that having some amount of coin is a necessity, and is always seeking employment to fund his travels. Need someone to escort you through dangerous wilds? Stand around and look intimidating? Need help moving some heavy boxes? Hire him!
Tribal Affiliate:
Jagdai is still very much in touch with the culture of his Xaela tribe, and has a lot of pride in his identity as not only a warrior of the Steppe but as a Dotharl. Want to learn more about Steppe life? Are you from the Xaela lands? Are you from a different tribal culture? Let's talk about it!
Veteran of Many Battles:
Were you involved in any of the major conflicts around the star? Perhaps a member of a Grand Company, or an Ishgardian knight, or a member of any number of Resistance factions? Maybe they've met Jagdai, maybe they've FOUGHT Jagdai, who knows!